In the Exquisite Corpse game jam, each participant got full control of a game project for one day, before handing it off to the next person. Each game was cobbled together, one person at a time, with nobody knowing what they would be working on until they got it. It was an experiment in collaboration and building on the work of others. It was also an exercise in creativity, letting go of intention and surrendering to the communal flow. It was a lot of fun!

Six people worked on the Twine track. It started out as quick romp through the offerings of a candy store, and it evolved into a sprawling psychedelic labyrinth of sugar-induced fever dreams and hellscapes, including getting trapped in a Burger Time machine and living out your days as a twin gummy worm.

Final game is above. Also see the game as it was after each day with links below:

Day 1 - David Machov
Day 2 - Jake O'Brien
Day 3 - Jason Corbett
Day 4 - Mark Black
Day 5 - Camden Segal
Day 6 - Eric Keefer (Final, above)

There were also Exquisite Corpse tracks in Unity, Phaser/HTML5, Analog and PuzzleScript.  Check them out!

The jam was inspired by the Exquisite Corpse parlor game, invented by the surrealists.

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