In the Exquisite Corpse game jam, each participant got full control of a game project for one day, before handing it off to the next person. Each game was cobbled together, one person at a time, with nobody knowing what they would be working on until they got it. It was an experiment in collaboration and building on the work of others. It was also an exercise in creativity, letting go of intention and surrendering to the communal flow. It was a lot of fun!

This track worked a little differently than the others. Because only 3 people signed up, they did it more like Photoshop Tennis. The team traded it back and forth a few times, evolving the block-pushing magnet game with more levels and puzzle mechanics.


Jason Corbett
Joe Mirizio
Adrian Sandoval

There were also Exquisite Corpse tracks in Unity, Twine, Phaser/HTML5, Analog.  Check them out!

The jam was inspired by the Exquisite Corpse parlor game, invented by the surrealists.

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